#if !defined(RESOURCEDEVICERENDERTARGET_H)
#define RESOURCEDEVICERENDERTARGET_H

#include "resourcerendertarget.h"

namespace gunsmith
{
/*! \class CResourceDeviceRenderTarget
	\brief Special render target resource only used for the Direct3D device surface. */
class CResourceDeviceRenderTarget : public CResourceRenderTarget
{
public:
	virtual void	Destroy	();
};
};

#endif //RESOURCEDEVICERENDERTARGET_H